You should probably remind the players of a few things if they get carried away with the idea:īreaking limbs does not improve a prisoner's ability to cooperate with instructions. Personally I think the disadvantage idea fits well with the 5E mechanics, and Lesser Restoration sounds about right for fixing a damaged limb.īut I wonder if players wouldn't be tempted to just break limbs off every incapacitated prisoner they have in the future.Īgain, the default position here is that the NPC would be dead, so this is fair mechanically. Bear in mind the style of game you want to play when making a penalty difficult, and also the difficulty to the character in getting a problem fixed. I could probably just tell him his arm is broken, he gets disadvantage for everything arm-related until a combination of time and Medicine checks have passed or, some Restoration magic is applied (would the spell Lesser Restoration suffice, or is Regeneration necessary?). If a player character is defeated fair and square - typically reduced to zero hit points or incapacitated whilst enemies are active and no allies are available to intervene - then pretty much any alteration to the PC physically is within DM fiat, after all the default result here is that the PC is dead. You must make a DC 10 Dexterity saving throw after using the Dash action. Regenerate spell can restore the lost appendage. You haveĭisadvantage on Dexterity checks made to balance. You fall prone after using the Dash action. Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other The regenerate spell can restore the lost appendage. You can no longer hold anything with two hands, and you can hold only a single object at a time. You can also use this as a reference if you want to take some specific effects and apply them to your characters.įor broken arms/legs, the following are the most relevant for you: When you've determined a lingering injury needs to be dealt, you may roll on the Lingering Injuries table. They fail a death saving throw by 5 or more They are dropped to 0 HP but aren't killed Now, Lingering Injuries shows you a table of temporary disabilities you may cause to characters upon meeting any of the following criteria: I have a feeling you might take an interest in it. While Lingering Injuries are the relevant rules for you, you might also want to take a look at Massive Damage. This section covers both Lingering Injuries and Massive Damage. The DMG 272-273 shows the optional rule of Injuries.
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